Castrol Honda Superbike World Champions Download
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Feb 07, 2014 Officially licensed and developed with technical assistance from Honda North America and the World Champion Castrol Honda racing team, Castrol Honda SuperBike World Champions is a blistering racing simulation that enables gamers to race the 1997 Superbike Champion Honda RC45. Castrol HONDA -World Superbike Team- Superbike Racing (short: Castrol HONDA Superbike Racing) is a licensed motorcycle racing game, developed by Interactive Entertainment, Ltd.The game features the Honda RVF750 RC45 and the riders Aaron Slight and Colin Edwards of the 1998 Superbike World Championship season. Castrol Honda Superbike World Champions. Castrol Honda Superbike World Champions. First release date: 1997. Castrol HONDA. Franchises of this game. Aliases: Popular on Giant Bomb 171. This edit will also create new pages on Giant Bomb for.
With car-based driving games almost at saturation point, developers are Increasingly turning ttieir hands to two-wheeled shenanigans. Hot on the trail of Ubi Soft's Redline Racer, this latest effort comes courtesy of accurately named newcomers Interactive Entertainment, pre-empting Virgin's promising Superbikes World Championship by months.
Castro! Honda Superbike World Champions forgoes the transient thrills of arcade tomfoolery, and touts itself as a hard-nosed motorcycle racing sim. The team responsible lor the game are clearly big bike fans, a fact that becomes all too evident when a casual perusal of the various options reveals a choice of sprockets, whatever they are. Not interested. However, an in-depth knowledge of motorcycle mechanics isn't really necessary, as the novice rider is ably catered for. In tact, with braking and steering assist switched on and an automatic gearbox, you scarcely need to be there at all. These moron -proof options do give you a chance to leant the courses though, and eventually you'll have the confidence to take the stabilisers off and attempt to control 160 brake horse power of throbbing motorcycle unaided. At which point you'll inevitably career into the nearest concrete abutment. But despite CHSWCs simulation pretensions, rather than being tossed around like a rag doll and incurring severe cranial injuries, you simply keel over and then get back on your trusty steed; although, in fairness, the bike can incur a variety ol damage it desired.
Think Bike!
The official CH endorsement has given Interactive Entertainment licence to go to town on the bike, and you get to straddle the 750cc RC45, probably the most advanced four-stroke machine in the world, offering the latest in programmable fuel injection, a distinct V-four engine full of lightweight titanium parts, and a chassis with enough variation of adjustment to ensure the machine can win at every race track in the world. Which is nica It does give the game an air of authenticity though, as do the tracks, with a brace located in each of England, Greece, USA, Indonesia and Motegi (in Japan and owned by Honda). An entire championship can be attempted - with qualifying and everything - or single race weekends can be contested.
It is CHSWCs flexibility that gives it lasting appeal, as pretty much everything can be tweaked Graphically, it's clearly an improvement on Fun Throttle on the ZX Spectrum, although in these accelerated days, stunning visuals are taken for granted and it occasionally looks a bit scruffy, with some dodgy clipping and a tendency to jerk (the minimum spec claim of a P133 proves no less than heresy). But if these foibles can be forgiven, there is enough hereto while away more than a few hours, and the game is certainly challenging enough to keep you coming hack for more. Innit?
Platforms: | PC, PlayStation |
Publisher: | Intense Entertainment Interactive |
Developer: | Interactive Entertainment |
Genres: | Racing / Motorcycle |
Release Date: | April 24, 1998 |
Game Modes: | Singleplayer / Multiplayer |
The focus of Superbike Champions is the Honda RC45, a fast and agile racing bike. Unlike more hardcore sims, Superbike Champions eases you into the game with some key features. Braking assistance will gently slow you down as you approach curves, and the steering assistance will practically drive the course for you. Another nice feature is the camera system. On some of the tighter curves in the city courses, the camera actually switches to an overhead view of the turn you’re about to take. It’s disorienting at first, but it’s a major help once you get used to it.
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The racing environments range from the Grecian Porto Korinthos track to Honda’s own test facilities in Japan. As expected, the game contains a suitable amount of tweakability for the grease-monkey crowd, and offers the player full control over tire settings and gearshift ratios. Graphically, the tracks are standard Direct3D fare with nice detail and effects, and the scenery pop-in isn’t too distracting (as long as you keep the fog turned on).
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As nicely as the bikes handle on the road, there are still a few arcade elements that intrude on the action. The collision detection is poor, and tapping another rider results in your bike careening off on a 45-degree angle. Crashes are also unspectacular. Your bike simply tips over and skids for a few feet, rider still attached.
If you accidentally veer off the track into the grass, your bike automatically slows down instead of giving you the bumpy ride you deserve. This is a serious problem, because portions of the track occasionally blend into the side of the road, and although it looks like you’re driving on pavement, you’ll be moving like a slug. Getting back on the tarmac is also too difficult. Another major downer is that there’s only one bike model to drive in this game, the RC45, and the gameplay quickly becomes repetitive after the fifth or so race.
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System Requirements: Pentium II 233 MHz, 64 MB RAM, Win95
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